It’s a long time since I messed around with my little test grid, Haleakaloha. I’ve got quite a few different OARS and I’ve saved different versions of my inventories, but haven’t worked with it much after my original installation of New World Studio got hopelessly corrupted.
So months and months ago, I started playing around with Sim on a Stick (http://simonastick.com/) and got things to the point where I’d uploaded some primitive mesh, and also imported some .dae or .obj files from Second Life or Blender.
Now it’s time to mess about in there again and actually make use of it, but I’d set it up as a megaregion instead of separate regions… and I really needed separate regions so that I could load different OARS for different projects that I have, that are somewhat vague that have been on the back burner.
Unlike NWS, which allowed me to configure mega versus separate regions easily, with Sim on a Stick you have to get more under the hood. My first attempt to edit various config files didn’t work but fortunately I have the OAR I need and the IAR inventory file saved in a safe spot. So I actually… updated to the latest version of the Diva Distro (D2) and started a whole new install, and deleted the old one. So now to make sure that it’s separate regions, I have to to more messing around under the hood.
Diva Canto’s blog on “How to Change The Default Diva Configurations”
Ener Hax’s blog on various tweaks and hacks (I kept having to refer to different pages on her blog):
“Forget Simona Stick, Use Your Own Name for SOAS”
“1 Region To Megaregion To 4 Regions”
“16 Region Sim on a Stick Hack”
“Dot’s Mega SOAS on a Mac and Kitely” (setting up a 9X9 grid, the most useful size for me)
Some other useful information about preparing megaregions for export from the OpenSim wiki.
waenhir’s blogpost “Why Pay Second Life For What You Can Get Free” which refers back to Ener’s post on how to change the default AV name to your own, but also adds a simple walk script and some other ideas.
Okay, so I think I’ve loaded up the most recent OAR, and I also seem to have loaded my recent IAR, so….
Fired up Singularity, and I’ve got 9 separate regions, although I didn’t take enough care to make sure they were 9X9 in my config file, so I’ve got 8 2 by 2 regions plus the last one up in the corner:
Okay, I can live with that, and I cleverly managed to rename all the regions in order, instead of “simonastick1”. When I loaded the OAR, it did seem to load correctly and asked if I wanted to join them to an estate, which I did following the instructions in the blogposts I linked. I also managed to rename my grid “Haleakaloha” in the config file, so my wifi page says “Haleakaloha” too. There’s a way to replace the default image as well but I’ll have to play with that later.
Then I realized that my fountain sound scripts needed some work, so I found some that work fine on the SL wiki somewhere. One simply plays a loop, the other is a touch start, so now my world isn’t quite as silent as it was.
I haven’t bothered with an outfit, I’m just running around in my UV Map suit for now.
More housekeeping: test some of the many OARS I have to see if there’s anything worth keeping, dump a lot of the… generic and overly primmy stuff that I got for free, and tidy things up. I’ve been relying on the free content out there until I’m heartily sick of it, frankly, so I enjoyed deleting almost everything from this current version of my virtual workshop other than a bunch of textures. I’d like to rebuild my St Helens shop as mesh (I did a crap job exporting it, need to continue with my mesh lessons via the Gryllus website and my books). And I’d like to build a home of my own for my grid, because my building skills have totally gone to crap due to being busy with other stuff.
So there we are, back to Squares 1, 2, 3, 4, 5, 6, 7, 8, 9, the way I had it set up more or less when New World Studio was still working. Except now I’ve got Opensim 0.8, the latest version, so I’m not completely cluefree…
Another thing on my list of things to do is to figure out the environmental editor in Singularity (which I’ll use for OpenSim to keep the settings clean in my Firestorm viewer for Second Life). It’s got some presets, and it’s got even more presets that are under the “key” or “day cycle” section. Hmm. Wish Singularity had the quick pick thing for Windlight.
So now, on to loading up old OARS and plundering them.
nicely done and very nicely;y explained =)
Thank you! I ended up tearing out some walls from a “tropical house” OAR, and stuck that up in the lone sim in the upper corner, and did a lot more cleaning up. Need to build moar stuff.