artisticrender.com/the-complete-beginners-guide-to-blender-nodes-eevee-cycles-and-pbr/ Incredibly thorough for the SL workflow. … Continue reading
Lelani
Chic Aeon raised an interesting point on the transition to PBR: On the plus side folks that are still building using inworld tools (prim builds) will have new options for a better look and that might encourage some new users … Continue reading
Whoa! While browsing Rei’s site, stumbled on to this open-source tool. #SecondLife is moving to a PBR workflow “real soon now,” and the big content creators will have a painfully steep learning curve converting their products’ textures. This will help, … Continue reading
While doing homework for the coming #glTF workflow in #SecondLife I struggled with #channelpacking textures for manipulating how light reflects off of materials in a game engine. It’s easy in Photoshop, harder in GIMP. There used to be a plug-in … Continue reading
I have both a self-hosted blog that uses WordPress, and a “backup” blog hosted at wordpress.com, and because WordPress’ “Jetpack” requires connecting for social media purposes, it’s sometimes too easy to double post to social media sites. Just now I … Continue reading
Here’s a simple old fashioned signpost that might be useful for someone in #SecondLife, created in #Blender. The tutorial covers inset, extrude, scaling on specific X Y or Z orientation, and other fundamentals. At the end Goon uploads his model … Continue reading
Now some more fundamentals for review. If you find this series of posts tedious – please filter on #BlenderGoon as I’m trying to watch all his instructional videos in order.
Continue readingNext up – how to get in and out of edit mode, and also some recommendations for setting up your Blender in the Preferences menu.
Continue readingThe video is titled V2.1 Blender 3.0 enabling and installing add-ons, but these steps apply to ANY current version of Blender, don’t be put off by the low version number. Putting this post in my SideEye column. Goon (Goonther Blackcinder) … Continue reading
Now we’re getting somewhere. I’ve recently created objects with the standard “primitives” in Blender, so for me this is still review. It was still a struggle but eventually I produced the required lesson objects and got them uploaded into the … Continue reading