www.blendernation.com/2023/09/21/free-cc0-3d-models-by-sharetextures/ More interested in the textures, but tell me more. … Continue reading
Category Archives: Create
Whoa! While browsing Rei’s site, stumbled on to this open-source tool. #SecondLife is moving to a PBR workflow “real soon now,” and the big content creators will have a painfully steep learning curve converting their products’ textures. This will help, … Continue reading
While doing homework for the coming #glTF workflow in #SecondLife I struggled with #channelpacking textures for manipulating how light reflects off of materials in a game engine. It’s easy in Photoshop, harder in GIMP. There used to be a plug-in … Continue reading
As of right now, no SDKs (Senra development kits for the new starter avatars) have been distributed, according to Patch Linden. We anticipate the updated versions of the bodies and heads to be released within a few weeks. In the … Continue reading
Last week, I blogged about making my #SecondLife simpler, more organized, and spending more time in creative pursuits and less time on mindless virtual farming, tending, planting, harvesting, cooking…and so on. Over the last couple of weekends, and late into … Continue reading
The last time I made anything new or created something myself in #SecondLife was February 2019 for an inworld hunt I had participated in for years. Then I got sucked into the inworld farming game (DFS) and spent all my … Continue reading
There’s a lot going on in this story, and I’m playing around with some of it. And ZOMG, I’m committed to something! #OpenSim #SecondLife OpenSim land area continued to increase gaining a total of 3,400 standard region equivalents this month … Continue reading
Sansar has come a long way since we first caught wind of the project. In 2015, Linden Lab, the company behind the wildly successful Second Life virtual life simulator, saw the potential of virtual reality and set out to develop … Continue reading