Customizing #SecondLife – So Many Bodies, So Much Junk To Sort

There are dozens of #SecondLife mesh bodies and hundreds of virtual fashion designers. Creators have to design multiple versions to rig to different mesh body brands. Last year, I bought the one that’s insanely complex but extremely adjustable and modifiable. … Continue reading

Channel Packing Tool #specularworkflow for #SecondLife or #gameassets

While doing homework for the coming #glTF workflow in #SecondLife I struggled with #channelpacking textures for manipulating how light reflects off of materials in a game engine. It’s easy in Photoshop, harder in GIMP. There used to be a plug-in … Continue reading