There are dozens of #SecondLife mesh bodies and hundreds of virtual fashion designers. Creators have to design multiple versions to rig to different mesh body brands. Last year, I bought the one that’s insanely complex but extremely adjustable and modifiable. … Continue reading
Category Archives: Second Life
My card is a GTX 4070 Super, but I made these changes and will check frame rate later. I attended a DJ/dance at Cafe Wellstone with NO issues and good framerates. Via: NVIDIA Users – settings that will make SL … Continue reading
I’ve got back rent to pay and a mess in my inventory; some of my mainland parcels went poof and it’s time to scale back even more. It’s time to think about deleting a lot of my “store” and try … Continue reading
It’s been a year since I last logged in to Second Life, or updated here. Why? I got frustrated with trying to learn Blender yet again, with PBR just coming in I got frustrated with feeling like stuff I had … Continue reading
Sounds interesting, were any #SecondLife #machinima works submitted? There’s a separate immersive exhibition, patronised by artist Jean-Michel Jarre. For its inaugural edition, a committee of industry experts and Festival de Cannes representatives, under the supervision of the General Delegate of … Continue reading
My chosen community in Second Life is going through some exciting changes – Sheriff Fuzzball Ortega is reorganizing things, and a crew of folks are working on various remodeling and rebuilding projects around Steelhead City. There will be parcels available … Continue reading
Chic Aeon raised an interesting point on the transition to PBR: On the plus side folks that are still building using inworld tools (prim builds) will have new options for a better look and that might encourage some new users … Continue reading
Whoa! While browsing Rei’s site, stumbled on to this open-source tool. #SecondLife is moving to a PBR workflow “real soon now,” and the big content creators will have a painfully steep learning curve converting their products’ textures. This will help, … Continue reading
Now some more fundamentals for review. If you find this series of posts tedious – please filter on #BlenderGoon as I’m trying to watch all his instructional videos in order.
Continue readingNow we’re getting somewhere. I’ve recently created objects with the standard “primitives” in Blender, so for me this is still review. It was still a struggle but eventually I produced the required lesson objects and got them uploaded into the … Continue reading