Here I am sitting on my first (actually second) mesh object ever, which is more than a year old. Yes, it’s that damn Kipling Rock, which I now plan to fix up and put out as a fishing seat in … Continue reading
Category Archives: Second Life
Hallo, Dhughan here, back from the not-quite-dead. Whilst reading the excellent “Second Life Newser” I ran across this item: Being a community where mad scientists are respected, Steelhead has seen many interesting creations. Question is, what would these creative minds … Continue reading
A while back, this caught my eye: High Fidelity is Philip Rosedale’s new virtual world project. This is currently in the very early stages of Alpha but you can signup to that Alpha from the main webpage. However you won’t … Continue reading
A while back, this caught my eye: High Fidelity is Philip Rosedale’s new virtual world project. This is currently in the very early stages of Alpha but you can signup to that Alpha from the main webpage. However you won’t be able to login to High Fidelity or see any of its features.However it does…
XPost: High Fidelity Alpha Tester Here was originally published on Chameleonic Possessions
Continue readingA while back, this caught my eye: High Fidelity is Philip Rosedale’s new virtual world project. This is currently in the very early stages of Alpha but you can signup to that Alpha from the main webpage. However you won’t … Continue reading
If, like me, you’ve barely scratched the surface of animating for Second Life but don’t really understand how it all works, you might want to look for a class at Caledon Oxbridge conducted by Red Quixote to get a really … Continue reading
For anyone using Caspervend products, there’s now an online marketplace where your products are listed, similar to the Second Life Marketplace, but scripted to be much faster, easier to search, and with better options for showing color variations and demos. … Continue reading
The last time I visited Ferd’s invaluable Phaze Demesnes website to check on a script, I noticed that he had a workflow for working with Blender for Second Life or OpenSim, but it was leading to a 404 error. It’s … Continue reading
The amazing and totally not copyright-infringing 2 Daffy French Robots performed for the second time since August in a specially constructed multimedia performance space in Steelhead Port Harbor. As it was Halloween, the outfits were more outrageous than normal. Yes, … Continue reading
Thank God, I was getting really tired of the lame lighting and phototools in Kokua. We had hoped to be able to have all the latest Linden Lab bug fixes and service improvements in our next release, but it looks … Continue reading