I’ve been absent from friends’ events and missed most of SL10B, though keeping up on blog posts and Twitter – it’s literally been a pain lately as I’ve been trying to deal with a case of Mouse Elbow, or Avatar’s … Continue reading
Category Archives: Second Life
03-Jun 09-Jun
Continue reading20-May 26-May
Continue readingSo, you want to learn more about how materials – that’s normal maps and specularity maps in addition to the regular textures, which will now be called “diffuse,” will work when Second Life enables the new features. http://www.youtube.com/watch?v=Q2H5m9qtGkQ Well, they’re … Continue reading
UPDATE: I’ve found slightly less opaque instructions and gotten the InsaneBump plugin working for GIMP (and also the fully InsaneBump program working, but it’s really old). I’ll start a new post because I’ve since found yet another tool for quickly … Continue reading
First things first, if you’re in SL just to have fun, do that! Not everyone is building interactive environments for RP sims. Not everyone considers themselves a “professional” content creator, making a living selling avatar accessories on the marketplace. A … Continue reading
Here I am, on my standalone grid Haleakaloha, which isn’t very interesting and isn’t open for visitors, and up until yesterday, it wasn’t working very well because of a texture-reloading bug. Also, I’ve been struggling with Blender again, trying to … Continue reading
13-May 19-May
Continue readingIt’s been a tough month or two for the typist; currently she’s on her fourth “ergonomic” office chair seeking a more comfortable balance of chair height, monitor height, keyboard height, mouse distance. Her RL job now involves MUCH heavier keyboarding, … Continue reading
I haven’t been following the recent controversy over Linden Lab’s decision to change the terms of service (ToS) to prevent third-party virtual currency excnanges from selling (and more importantly, buying) Linden dollars (that’s $L to those of us inworld). I … Continue reading