2 Victorian Stained Glass Lamps – Table and Column Size — $L30

2VictorianStainedGlassLamps3

Single prim lighting with style! Includes additional table lampStained glass in deep purple and green, base suits Victorian or Steampunk styleOne touch and the lamp glows softly. No fuss."Click" sound effectModify with your own textures if you like.

via Second Life Marketplace – @DF@ 2 Touch Victorian Lamps lg and small 1 prim each c/m/nt

Now She’s Gone And Done Gone Tiny

O HAI!

LookitMeImDancin

Bug is here! I maded a dress today. Akshully, I made the skirt a while ago, but decided to start building a whole dress, AND I managed to make my own fabric for it.

This is what it looks like so far. I made gingham (on a pixelated LOOM and everything) and added a border with dandy lions on it. It’s very summery because winter is BORING and grey.

I have to learn how to do sleeves, these ones don’t move right. They’d be okay for shoulder straps or cap sleeves, though. I safety-pinned everything and went to a pawty in Raglan Shire. Maybe I’ll add some flexi inner sleeves later. I could make this REAL PRETTY. And then I need a dandelion to blow. Uh, that means particles and stuffs.

And then I’d have to make some shiny black shoes. I’ve always been barepaw in SL since mostly going around all tiny. I like making stuffs.

I’ve never done that before, and I never danced before either, but here I am. The typist complains she’s stuck so mebbe I’ll show her how to relax and have many funs.

So how do you start making clothes for tinies? In some ways it’s completely different from humanoid (biggie) clothes, but in other ways it’s really similar. Most of the clothing for humanoids is created in a graphics program and then imported in as a texture. Prims (primitive shapes) can be added to it, but the base of the outfit is made of textures applied to the built-in clothing options (i.e., in appearance mode > create new socks).

One of the designers I admire has said several times that every time she starts a new tiny outfit it begins with an egg.

Tiny clothing needs to fit around prim bodies. You can’t use the built-in clothes templates that SL has. Instead of starting with textures, clothes for tinies always start with prims.

via Delight – Tiny avatar clothing, accessories, and more!: Making Clothes for Tinies

Plain Gold-Headed Cane Slim – $L100 For Stylish Strolling About #Secondlife #SLMarketplace

New walking stick or cane listed at the Marketplace:
PlainGoldHeadedCaneSlim

This simple, dignified cane will take you easily from the sketchy dark corners of New Babbage to society soirees in Steelhead, Caledon, or Winterfell.

It will prop you up when tired, and give you something to do with your hands. Sit with care – some sits are cane-friendly, others are not.

Highly recommended: works well with the excellent "Gentleman Jim Full" or "Gentle Jim Light" Victorian AOs, available from Kamilah Hauptmann’s Posture is Everything on the Marketplace.

The cane is fully optimized to take advantage of Her Lyonesse’s amusing typing and hat-tipping animations. The cane will move as your position changes using the included AO, or the P.I.E. AOs.

Should you require a different length, simply click Edit, then check Edit Linked, then click the wooden shaft and stretch it to fit. There is no ferrule to go astray.

via Second Life Marketplace – @DF@ Plain Gold-Headed Cane Slim

I should like to give a glowing review on the Marketplace page for the Gentleman Jim AO, but I purchased mine at her shop inworld. I offer my cane AO simply to help get you started, but in any case attach the cane to your hand pointing straight down (right hand is preferred, if you use the more advanced AOs, due to rotation tricks).

Tweet:

Blogger’s Dilemma: To post, to tweet, or to update? That is the question.

After some dithering around today, I think I’ve got things set so that any Tweeter-twit things are posted on a weekly basis and NOT creating a new blog post for every tweet. It’s annoying, but due to changes in Twitter’s API and the original plugin, the plugin I used to use that sent my post links to Twitter AND created a weekly digest now only has as options for post-links, tweets as blogposts, and daily digests. So I had to install a second plugin that will handle the weekly posting duties, and farfle around with the settings on the original plugin. And in the end, I needed 3 plugins to do the work of one.

Originally, Twitter Tools did everything I needed it to do. But then something changed, and the plugin creator advised that I’d have to install the Social plugin (from Mail Chimp). At that point, I didn’t notice that the weekly digest feature had been disabled, and I was distracted by the different way it handled sending post-links to Twitter (and also to my Facebook page, ahem, not much to see there). In fact, there were duplicate tweets and things being posted to the typist’s Facebook page, which was pretty AWK-warrrrrrd at first.

So of course I’ve just enabled a third plugin, which is working on one of my other journals and seems to do what it’s supposed to do. It is Twitter Digest, and thus it will be posting a week’s worth of tweets (within reason) on Mondays.

So enough about that

Blender workflow for rigging #secondlife models: I’m sure this is useful to somebody

I will probably never need this, but someone might find it useful:

This is a run-through of the workflow I would use to get models rigged for Second Life upload. It doesn’t include details on weight painting or modelling, and I assume the reader knows their way around the Blender interface.

This tutorial owes a lot to AshaSekayi’s excellent youtube video series, but quite a few things have changed since then, so I wanted to give a clear and more current overview of how the rigging and export/import processes work in a recent Blender version.

via Rigging models in Blender 2.64 – a workflow – SLUniverse Forums