Mardi Gras is anytime in #SecondLife

Second Life avatars gather before walking, riding, or swimming along a course. A whale is in the background and in the foreground a gentelman centaur is wearing a beautifully draped kilt while his lady rides on his back.

 

The #SecondLife community of Caledon held their Mardi Gras parade and ball a week or so after the actual holiday. The parade followed a route that was set with fleurs-de-lys that was mostly along a scripted rail line (it’s community land, so the same music could be heard all along the way).

Naturally, people turned up with all sorts of transport. There were two elegant whales, a kilted centaur, and the Caledon Air Force was represented by someone who hovered in a steampunk helicopter at difficult sim crossings and tricky turns. The course was set to go by well-known builds across several builds, and there were some memorials set up here and there to remember those who the community has lost. We raised a virtual toast in their memory.

I had to chuckle when I saw the texture on the floor of the starting and ending points – I make a hat with that very texture plus others as it’s a texture-change type deal. (SL Marketplace link)

The Caledon Mardi Gras parade about to step, slither, or swim off. Nice kilt, Centaur!

Visit: Caledon Kittiwickshire

Slow Cook: Done By October

No matter where your interests lie, there are a lot of fun activities to do in Second Life. One of those SL activities that has been garnering a lot of interest is farming. Enter Digital Farm System (DFS), which started way back in October of 2016. DFS isn’t just farming, though. It is so much more.

Via: SL Newser – Design: Reader Submitted: Digital Farm System

This post isn’t being sent to Mastodon; I’ve been slowly cooking up a plan, an exit strategy if you will, for easing out of the Digital Farming System inworld game in Second Life. The essay linked and quoted above has been on my mind since I read it. It’s altogether enthusiastic, positive, and not really disclosing the risks and pitfalls a simple farming-and-cooking game poses to players.

The SL Newser article was reader-submitted, by someone who is clearly enjoying DFS, and more power to her.

It’s easy to get started with DFS. The DFS community as a whole is extremely friendly and open to questions. It is not uncommon to see people starting out in the DFS system by offering their assistance as farm hands, volunteers, and hired cooks. It’s also common to meet new people learning about DFS by visiting some of the many auctions that are held each day.

I don’t know much about the auctions, but I suspect that they are one of the only ways that some players can hope to earn back or profit from their investment of time and money in DFS. If you want any of the cool collectible stuff (and “cool” is a flexible concept here), you have to spend some serious money. The writer of the article did do a good job of describing the basics of gameplay within DFS, the use of the HUD to cook or craft things from your harvests of plants, animals, trees, etc. But she didn’t mention the amount of time it takes to grow all the ingredients you need in order to host a nice party for your friends… unless you just buy the ingredients rather than spending weeks and weeks to gather enough baskets of wheat or fruit to make whimsical desserts and main courses.

The auctions are a way for people to gather in a pressure-cooker environment, submit their stuff to be auctioned off by people using special scripts and timers, and they are designed to separate people from their money. They must be one of the most efficient and profitable way to get rid/sell your most valuable DFS items, which are usually the crazy-looking specialty items that get used up or expire, like water barrels and animals that end up as steaks and pork chops. I suspect that if you sell a good “lot” of collected produce, along with some rare stuff, you might get a nice windfall, but I also suspect that the auctioneers (and the places they run the events from, kind of like roving DJs) get a nice cut of the proceeds. That’s fine, it’s a way to make money off of the game, and there’s a hell of a lot of it in the DFS game economy.

There’s a lot to like about the game, but it takes over your inworld time. It’s relaxing to pretend to plant crops and harvest them, but you need fertilizer, which means either feeding male animals (and a lot of them, if you have a big farm) or you buy fertilizer in bulk (shifting the cost of production to someone else). And you have to feed the animals, too.

I was “away” from Second Life for 2 years, and as soon as I came back and realized all my DFS stuff was still rezzed out, I jumped right back in to tending, watering, trying to figure out what to plant, what to cook, and if I had enough milk, butter, cream and other ingredients on hand. A lot of things had changed – I was somewhat irked to find that they had changed some recipes and added some “limiting factors” that require the DFS cook to buy extra boosters or items that are ONLY available from the DFS main store, not on the (very active) secondary market. Just before I left before, the creator of the DFS game had changed the timing of how and when female animals “give birth” and in the case of cows, give milk. The original cows, paired with a bull, gave birth every 6 days, milk starting the 7th day, and live 30 days (0-29, really). .If the age timer hits 30, you get a “DIED OF OLD AGE” hovertext. You still “request the meat” though. Yum, yum. Then with the change, cows gave birth on the 9th day, and milk the day after. So that means 3 “crates” of milk lost per month. You had to rezz out new cows more often so that you didn’t have a big gap in age when your oldest cow reached Day 29 (and hopefully you got milk that day if the timing was right).

Milk is pretty important to a lot of recipes – many of them call for butter, cheese, cream, yogurt and  so on. So throttling back the supply of milk may have helped with a glut in the market (too much milk), but really hurts smaller farmers who don’t have dozens and dozens of animals rezzed out on mega-farms. It’s definitely got parellels to real-world factory farming and Big Dairy squeezing out family farms.

I’m a proud smallholder – and working toward being an even smaller smallholder by October, when one of my paid accounts is up for renewal. By October, I have to decide if I’m paying another $99.00USD, and keep the 1024m of land tier that the account contributes toward my group owned land. If I don’t renew that account, I have to reduce my holdings, attempt to sell that amount of land, and go on a strict prim diet.

I’ve been “cooking my inventory down” into a form that I can sell off in “lunchboxes” that are consumables players can rezz out or wear – if you don’t pay extra for (oh LORD this sounds insane) “clickies” that save your energy when tending animals. And yes, I pay extra for “clickies,” fertilizer, and scripted trowels that speed up the time tending fields. I was thinking about reducing that, too – but the next level down doesn’t include the fertilizer. I’d have to cut back on “field” crops and stick to the relaxing “Bees, trees, and chickies, and planties” model to keep playing, with probably 4-6 fields instead of the current…ye gads, 29 or 30 fields (I have a few more in inventory). It’s a hell of a way to downsize, but I’m gathering ingredients for my “core” meals and that takes time, and virtual acreage. Now reconsidering the “buy ingredients in bulk instead of farming them” strategy.

So tonight I bumped up against yet another unpleasant change – the male animals now have to be at least n-days old to be “ready to breed.” I had 2 cows also ready – nothing happened. Why? Because I recently sent a 29-day bull off to my butcher block, and the 3 day old guy doesn’t have what it takes. Someone could make a lot of money offering stud rentals of 9-day and older bulls, I’m just saying. And also, the other change, is that the old brown cows and bulls are “retired.” When the cows give birth, you get brown-and-white “Ayrshires” instead.  Fortunately, my old brown bull could give satisfaction – it hadn’t occurred to me that I’d have to plop down an Ayrshire bull to pair with the…. this sounds absolutely INSANE.

Here’s a picture instead.
Second Life cows and bulls

There they all are, with their feed and water – I’ll have to make sure I have plenty of both but fortunately they are into the Slow Food movement still.

A small Second Life farm by a roadside


And here are my fields. Currently I have about 3 or 4 times as many as I should have under my “simplify my Second Life plan” – as I’m gathering specific ingredients to be cooked down.

However, it occurs to me that this is simply an addiction – duh. The acquisition of fields, tools, gadgets, “special” ingredients, it’s all just a distraction from what I should be doing in RL, and the better creative work I ought to have been doing in SL.

I recently saw an uptick in sales of my older texture-change hats, partly because of Mardi Gras, partly because my stuff may be more searchable now that I’m active again (and paying a small amount for searchability on my shop parcel). I also got a very kind review from a young SL friend on Mastodon, who posted a photo of herself in the hat in front of my event-dependent shop in Flox:



It’s a beautiful shot and it’s her style – she favors the lighter palette. I’m more of a jewel-tones gal myself. Anyway, the hat is cute but it’s based on an old sculpt, and the mesh hat I made 3 or 4 years ago isn’t quite as nicely shaped. So I have to knuckle down and and get through the process of re-learning all the most useful keyboard shortcuts in Blender, and watch all of the Blender School videos by Goon. And to have the inworld time to do this work, I need to cut back on the farmie-clickie-cookie-tendie stuff in DFS.

Which somehow has resulted in having more fields now than I ever had in the Bruda Plateau, when I sold my farm and contents off and “just kept a few fields, 8 or so.”

Yikes, it’s an addiction.

I’ve been gradually “turning off” some of the scripted trees and plants, I turned off the beehives, and today after I harvested a few things, I started to “pick up” a few fields. My friend Wyvvern sells some very cute floral raised-bed items that seem well suited for my funny old squashed mesh cubes that I’m using as field borders; more of my parcel is going toward “decor” and away from “farm.”

Can I dial it back to a reasonable, sustainable level? The one thing I prefer to avoid is posting the “leaving DFS, everything must go” notices and watching the locusts descend, I’ve seen too many of those lately to want to go through that.

It would be really nice, though, to actually SELL some of this stuff. I’ve been posting notices, I am gradually getting the high value “rare” collectibles I stupidly bought 4 years ago listed in my Caspervend vendors… but they really sell better on the SL Marketplace, which takes a cut. Eh.

I’ll keep making announcements (I hate marketing) and eventually people will start to crack loose.

Or I’ll put together an auction lot. Lord knows, there’s an auction event happening every day, almost every hour. But no matter what it all sells for, there’s little likelihood of recouping what I’ve spent over the years playing this game-within-a-game. And when I see what other people must have spent to gather hundreds and hundreds of fields, collectibles, rare items, and massive herds of exotic animals, I wonder how people make their RL mortgage payments. And pay their medical bills. It boggles the mind.

Meanwhile, I FINALLY GOT MOAP to play my favorite music station.#TheColoradoSound #SecondLifeSolutions

I cannot stress how much this had affected my inworld mood lately – something changed with the way this station’s stream was handled by the Firestorm viewer, and I could only listen via the web, and not play it through my parcel radio. And bonus, I can look stuff up while I’m working or cooking inworld. So now, I can invite friends over for listening parties when something really good is on – KJAC/The Colorado Sound is the sister/all music station affiliated with KUNC Greeley/Ft Collins, an excellent public radio station.

Visit Location (SLUrl) Tweddle
Via: Lelani Carver’s Profile Feed Second Life prim displays website and plays media – Second Life

New Keyboard, What Is This You’re Typewrong? #SecondLife Problems

My fridge came with no-mod kitsch photos, so I covered them up with kitchen photos.

DFS often provides the ability to resize the no-mod tools so you can fit them into smaller or larger spaces as needed. But you can’t change textures, or colors. This cute retro fridge was a Mother’s Day special item that I bought used (actually it’s a freezer used for making frozen desserts, drinks, and ice). I didn’t pay too much attention to the image on the very small vendor prim before I bought it, or I might have passed on it.

It has very kitschy, kid-style drawings on it and a popsicle-stick daisy. I’m not into the family-RP lifestyle, so I covered it up with 2 linked prims (my ubiquitous mesh crate makes a handy picture frame). The snapshots are currently of my old greenhouse in Bruda and of a Mardi Gras float I danced on about 6 years ago. Problem solved, and the freezer fits neatly under my $L10 kitchen counter – which IS modifiable and has been retextured and torn apart to remove unecessary prims/bits of mesh).

Pardon any typos, RL spouse and I just got back from Best Buy, where I made an impulse buy of a new keyboard that was an open-box steal. It’s available from Amazon – to us it looked like Best Buy in our area is struggling, as the first store was permanently closed, and the second store had a lot of empty shelf space. I don’t recall if my Amazon affiliate still points at the American Diabetes Association or my church, so there may be a donation if you buy from that link.

Still getting used to the feel of this keyboard – the spacing for reaching the backspace key  is slightly different from the Microsoft split ergo keyboard I used for years, but this is very quiet and smooth. I expect I’ll be blogging more of my SL activities as I speed up the typewrong… oh booger.

Shopping or Shenanigans?

This entire region of “black kite” is a huge, literally immersive art installation. A well known #SecondLife content creator has a shop at the end of one of the jettys… the rest of the region has… adult interaction areas that are very artful, not at all private, and rather clever. And the music is nice.

A large version of this image may end up at Flickr later.

I used a Windlight setting called “Incongruent Truths” because it seemed to fit the setting.

black kite invites introspection. What is the meaning of my Second Life? Honestly, I just came here to check out 8f8’s store.Black Kite Visit location

Via: Lelani Carver’s snapshots feed – Second Life

Sorting Out A Near Disaster in #SecondLife

It literally sorted itself out eventually. Most of the stuff showed up in the sorters that I put out, and some things sorted themselves back into the right folders. I was sweating there for a few hours, though.

Oops. I accidentally dumped my entire inventory of no-copy DFS objects into a scripted sorting prim; more than 1500 objects went in. For most of them, I had picked up the “target sortboxes” so I put them back out.

Second Life avatar surrounded by several dozen boxes hoping to recover her large inventory of virtual stuff.

Tweddle

Via: Lelani Carver’s Snapshots Feed

I took a #SecondLife #Blender Class but Beq’s techy blog had the answers.

I took a class in #SecondLife last night on how to “mesh” an object created with SL’s inworld build tools and take it into #Blender to optimize it and clean it up to re-upload.

The instructor is very nice but… she had no experience with the third-party viewers that can export your own created objects to a Collada file format that Blender can read. She only works with expensive scripted tools in the bog-standard Second Life viewer.

She pretty much balked at my comment late in the class asking “why don’t we export using Firestorm or another viewer? It’s free.” She doesn’t support that and can’t answer questions about how it’s done.

So I went looking for a better answer than “Buy an expensive script and make your ability to create mesh dependent on server uptime.”

And I found it at Beq’s blog – she’s a Firestormviewer developer, and actually improves the SL export/import process herself.

After that, I actually opened up Blender and tinkered with the student project that we made in class last night. Tiny steps.

 

Those familiar with my blog may recall that our journey together through the art/accident of mesh making began with, and often returns to prim2mesh tools such as Mesh Studio (MS). During a period of particularly poor reliability from the Mesh Studio servers, in 2016, I made a blog post and video explaining how some of the optimizations achieved by Mesh Studio, could, with a little knowledge, be replicated in Blender.

Via: Beq’s techy blog: Cleaning up your act – how a round trip through blender can improve your mesh

Yeah, About That Making My #SecondLife Simpler Thing…

Last week, I blogged about making my #SecondLife simpler, more organized, and spending more time in creative pursuits and less time on mindless virtual farming, tending, planting, harvesting, cooking…and so on.

Over the last couple of weekends, and late into the night all this week, I went a little crazy with the “reorganizing” part and tore apart my virtual kitchen, which had been up in a skybox. I also reorganized my other Digital Farming System fields, animals, and tons of single-prim scripted sorting boxes. For some reason, I have this need to play with scripts that sort and then rezz the ingredients I grow or make, which makes “cooking” more fun or convenient. It turns out that linking all my sorting boxes together and using the “convex hull” setting results in a savings in LI, the land impact metric, of about 1/4 to 1/3 of the prims in the linkset.

I also revamped my ground level stores to use slightly less primmy, much more compact vendors that sit flat on the walls, and freed up some ground level space by deleting two entire shop buildings. I still have to do that with my “farmstore” building, which is in a separate parcel down the road. That parcel is where the fields, a little house, and a drastically reworked design will go – it’s a somewhat narrow parcel with the typical zig-zaggy edges, but it’ll work with the way it’s going to be landscaped.

I went from something like this up in a big skybox, with virtual tools and storage boxes scattered around the “rezz pad” tools for crafting DFS foods and products:

SecondLife virtual kitchen

To this – an outdoor kitchen on the ground, after removing 2 of my mostly empty shop buildings in Tweddle and substituting several less primmy buildings for different aspects of My Second Life (or lives, if you add in my alts).

This image is from flic.kr/p/2oewFvx

And earlier Friday there were further developments in my so-called “make my #SecondLife simpler and reduce my time spent on virtual farming” campaign.

Yes, I had found that I had enough group land tier available to add more than 1100m2 of land to my holdings in Tweddle on the mainland. My silent business partner Dhughan Froobert handled the thrilling negotiations, which consisted of opening several “is abandoned land adjoining my parcel available to purchase” support tickets and waiting several days for a Linden to set some funny little fragments of parcels for sale to Dhughan at $L1 per square meter.

Nothing happened for a few days, and then that morning I happened to be near one of the little fragments and noticed that it had been set for sale to Dhughan. I yanked him inworld to purchase all the bits for our land group, and after a short delay while he had to cut one little 16m2 piece off of one parcel, we had enough tier for it all at no additional cost. Then Dhughan joined all the contiguous parcels to each other, so now we hold 3 biggish parcels that are separated from each other, but we enjoy the benefit of the 10% group discount, and the extra objects that entails, because they’re all in the same sim. Group land ownership is tricky but works well if you have trusted members with payment on file, who donate their land tier… in my case (and this is common) I run several paid accounts, because who can you trust more than yourself? Each account kind of has their own vibe, though two of them don’t get much play. Eh, it works.

Anyway, the next phase will be landscaping the “farmstore” parcel and arranging the fields in some way that is both practical, and aesthetically pleasing, and then plopping the virtual livestock down. I wondered about putting the animals off on the most distant parcel, which is on the south side of the sim far from the roadside. But that would be riskier than having them in one place with the fields, plants, trees, and whatnot. I’d rather do all the tending and animal care in one place. And with all the extra objects now available to me, I will NOT be carpeting half Tweddle with fields and feedlots. I’m going to put down some nice decor in my buildings for a change; and in my workspace I’ll be able to rez out texture organizers as needed so that I can work on new products.

Dhughan will have his parcel, and the DFS tools and fields that are in his name that are non-transfer, so he’ll be responsible for growing feed crops. He’ll have a cow, a bull, water, a stove, some seed, and a little hut. He’ll be fine. He’ll be able to harvest his stuff and through it into a sorter… because I love me some sorting scripts.

The other night I took my new kitchen out for a spin, so to speak – I use “rez pads” to cook the DFS recipes, which are done using a 9-digit grid on the DFS HUD. The rez pad is a 9-slot object that can hold ingredients and rez them safely so that they don’t skive off to the edge of a sim and get lost. And I’ve adapted my freebie rez pad so that I have the ingredient textures on the individual buttons – it works like a charm. The sorter boxes (the big bank of textured boxes on the left side) can rez their contents on a kind of target prim for making something easy that doesn’t to be arranged on the 9-slot grid. All the appliances are easy to reach and make for efficient cooking, and I’m planning on “cooking down” all the non-essential ingredients that I’ve collected over the past 3 years.

The plan is to get rid of the non-essential stuff; the ingredients that I currently consider “essential” are normal pantry items, fruits and vegetables. Eventually, even those will be reduced.

One of the sort of frustrating things with DFS cooking and farming is that there are a few items that act like “limiters” or have a kind of braking action on what you want to make. For example, salt is required in a lot of the recipes with the most “EP” ratings, but it can only be acquired a few ways. You can’t make it unless you fish in the DFS Fishing places, and it’s very rare that you get it that way unless you’re very skilled. You can buy it in the secondary market – people with the patience and skill and luck to fish for salt sell it, and other people with more money than sense buy weird looking plants that let you “grow” it, but you only get 20 “salt mills,” at about every 6 days if you care for the plant properly.

Et voila, the “DFS Manny Chomper Salt Plant.”

Bizarre Man Eating Plant Gives Virtual Salt in Second Life... it's complicated.
Warning Label on Man-Eating Plant

WARNING: The Manny Chomper is a people eater. *Avoid being eaten.* Feel free to feed him your neighbors, misbehaving children, and all your ex-girl/boyfriends. He loves the meat and will crush their bones into salt.

My Second Life will be less salty once this is gone, but it’ll also be less crazy monstery.

My Virtual Farming Life

The #SecondLife #DigitalFarmingSystems game, or lifestyle, starts out with a simple “kit.” You start with a cow, a bull, 2 dirt fields, hay seed, tomato seed, and a water well.

The next thing you know, you’ve bought dozens of kinds of seeds, pigs, chickens, ducks, llamas, goats, gators, ostriches, 10 kinds of fruit trees, multiple kitchen tools and implements for processing what you produce, and hold at least 2 or 3 or MORE dozen fields of various kinds.

The DFS people work hard to bring out new products and new recipes, and they also produce “specialty” items each month that you pay extra for, in a kind of subscription box. The items can be re-sold, or used, and they come up with fun or kitschy seasonal items that can become collectibles.

There’s a lot of perceived social pressure to sell your stuff in markets, typically collections of stalls selling the same stuff for about the same price. Some landowners provide “community kitchens” with multiple sets of stoves, spinning wheels, carpentry desks, and other tools, so people can bring their produce and harvests to work on making batches of recipe items or final products.

Marketing your stuff to a community of people all trying to market THEIR stuff is pretty stressful, to me. You belong to multiple DFS-focused groups and several times a day, you make announcements, trying to sell your stuff. Other DFS owners run auction events, where people rent a spot to put their stuff out, sometimes grouped by theme or rarity, and other DFS players compete to buy the lots that catch their eye.

Every now and then, someone who’s reached a point where they’re tired of tending animals, watering fields, and pruning virtual plants announces that they’re shutting everything down and selling everything off. This can cause a kind of buying frenzy – people show up at a sky platform somewhere and descend like locusts. I’ve experienced this myself – but now I know what the prices SHOULD be and the “fire sale madness” doesn’t get me.

There are ways to check the “going rate” of things because one of the scripters that makes accessories for DFS – sales boxes and inventory systems – publishes the part names, prices, and locations where his subscribers are selling animals, tools, produce, and rare products. It’s very useful, but my own selling/inventory tool doesn’t provide this information as far as I can tell, so I’m at somewhat of a disadvantage in marketing my stuff.

I had taken 2 years off from Second Life, came back in to clear up my payment on file, and took right back up with the DFS stuff I had, because it was all still there, waiting to be watered and tended. All my “livestock” were safely hibernating in my Second Life inventory.

First I took out my “tiny coops” – basically immortal chickens that produce egg baskets but no meat. They can’t die but they do require feeding and care.

I had a huge backlog of ingredients and produce from before, and started “cooking it down” to the most concentrated forms, as there’s energy in the food and some products that you need to restore your “energy meter.” There’s a whole secondary market of “lunch boxes” that you fill up with food energy and with a set number of uses and maximum energy given. So my goal became to fill up my somewhat collectible 2 year old lunch boxes, and sell them at auction.

I’ve figured out which “core products” result in the highest amount of “EP” for the least amount of intermediary steps. I have lots of virtual beef, pork, lamb, chicken, and so on, and I’ve, yes, bought in to a Patreon support level where I don’t have to use my own energy to care for plants and animals – I just click a helper object. And I don’t have to run a big herd of bulls or sheep to produce fertilizer, I get more than enough compost for that. I also don’t have to run “windmills” or fill up water towers by pulling barrels of water from my well; I get plenty of barrels for my Patreon subscription.

Still, about a month in to my return to Second Life and virtual farming, I realized it was taking up all of my inworld time again – marketing to groups, updating my vendors, updating my vendor textures, etc. and I still wasn’t creating anything new of my own. So I joined a Blender study group and have been taking lessons and attending workshops, getting ready to update old products I created.

I “picked up” some of my fields and concentrated on the simple, core products that I liked growing and cooking with. I’m going to pick up more of my trees and plants that produce stuff that I don’t care to cook with, and I’m going to start selling them off. I stopped making marketing announcements in the groups. And yet I continue to pick up “bargains” so that I have multiple tools, because it’s more efficient to make animal food with 4 feed mills than with just one… because the kind of “cooking” that I like to do is simple and relaxing.

I’d never been able to sell any of the dozens and dozens of bags of “cleaned barley” that I grew 2 years ago; there was only 1 product that used barley then, Irish Whisky, which required a still. Now, there’s “Scotch” and a couple of other easy products that use barley, and for some reason, Scotch is made in the Fermenter tool. And I currently have 8 of those, because I used to rely on making yogurt, a fairly high EP food item that’s a precursor to “fruit smoothies,” a really high EP, popular food item. I’ll still make yogurt, but that requires milk and I was starting to run low… so I brought out 2 milk cows and a bull and I’m back to tending animals that can die if neglected, but at least give meat when they reach the end of their lifespan.

I used to sell batch boxes of smoothies to regular customers, but no more, because DFS changed the recipes and they now require a special freezer item that costs money, can’t be crafted, and only gives 10 uses. FORGET THAT. I have enough supplies to make a few smoothies, and then I’m retiring the product and dumping them all in a batch sale, or into a lunch box for auction.

As far as tending animals goes, I wanted more eggs (they’re required by some of the core food products I’m focusing on) so I bought more “coops.” And I have cows again, as I mentioned. Meanwhile, I finally found a use for all the wool that I had gathered and not sold from when I used to run sheep (yes, it’s a kind of insanity, virtual farming).

Second Life community kitchen for Digital Farming Systems

Digital Farming Systems community kitchen with looms, spinning wheels, sewing machines.

In the gap years I was gone, DFS introduced “sewing machines” (another tool to buy) in addition to the looms they already had, and they brought out a kind of rug you can make (that has many, many annoying intermediate steps that require 6 kinds of flowers and herbs). The rug gives EP if you stay within 10 meters of it, but I found that you couldn’t load the EP into a lunch box. So I went to a community kitchen (I have a stall there for the moment but not seeing a lot of sales), that has multiple spinning wheels, dye vats, looms and sewing machines, and in about 90 minutes “cooked down” ALL of my remaining wool into a couple dozen of these EP-giving rugs, which I now use after tending the “coops” to re-coup (heh) my depleted energy.

So all of this activity translates into maybe 20 or 30 minutes, twice a day doing “tending” and watering and feeding tasks, more if I decide to make a batch of something. It’s pretty efficiently laid out, but I’ve got more paring down to do in the next few months.

The alternative is to lay everything out on a platform and announce a fire sale and watch the locusts descend, but this slow drawing down to the essentials that I like, and retiring the products and crops I don’t like, seems to be more graceful to me. I’ve shopped so many different places that range from desperate looking, disorganized collections of boxes and fields, to showplaces with big houses and dozens of working stills and fermenters, with livestock stacked up in “feeding station” circles. That kind of “factory farm” is not for me.

I like the sound of the egg-laying chickens. I like how the cows moo. If I decide I need wool again, I’ll run a few sheep for wool, fertilizer and meat, and I like the sounds they make, too. I have some stuff to work on for updating my actual created products in the next week and I’ve been socializing more, which has been pleasant.

I’ll retire some older products (both my own and the DFS ones) and pull back from the stall rentals I currently have. I may keep the one rental just to have community kitchen privileges, so that I don’t have to buy any more tools just to make a batch of something. And I’ve got some “rares” to put together in a themed collection to put up for auction too. I’m aiming for reducing my footprint through Easter – currently I have 17 fields in crops, but as they are harvested I’ll pick some up. I think I’m shooting for 5-10 fields in production by June. That’s enough for feed crops, essential produce (sugarcane and wheat) and maybe occasional stuff for easy high EP food (potatoes, onions).

At some point I may be able to drop or reduce the Patreon subscription if I get a big backlog of water, energy “clickies,” and fertilizer.

DFS exists to provide a revenue stream for the creator and his staff, and that’s fine. Where I have a problem is with some of the changes that have been made over time to old recipes that now require new and harder to obtain ingredients, and with the constant pressure to buy more and more of the specialty, seasonal, and “rare” collectible items for the secondary sales market.

I’m not sure that a “smallholder” (casual, low volume farmer) like me can come out ahead financially with DFS, and the people that drop serious amounts of real cash for the upper Patreon levels, (like early access to new products) and the monthly subscription boxes can’t be making much money. I look at what they have for sale in their yards and stalls and think “why do you have 3 dozen ovens for sale at a drastically reduced price?” I have to wonder how much they’re paying for land tier for their big farms on top of the subscriptions for DFS. It’s some serious coin.

For me, I’m content to not worry about marketing, or constantly announcing “SALE SALE $1L Baskets!” I’m happy to do small farming, a little tending, and free up some time in world for creating, socializing, and photography again.

Nawlins: Press Release – Morte Gras

I’m planning on participating as a vendor, but have been sick for a few days. But I hope to have a new exclusive hat and an updated bunting set for this event in #SecondLife

ALT TEXT: Morte Gras, a dark Mardi Gras event 11FEB-28FEB in Flox sim 128,128,28

 

 

 

 

 

 

 

 

 

 

: Press Release – Morte Gras
— Read on hauntednawlins.blogspot.com/2023/01/press-release-morte-gras.html