Here’s a simple old fashioned signpost that might be useful for someone in #SecondLife, created in #Blender. The tutorial covers inset, extrude, scaling on specific X Y or Z orientation, and other fundamentals. At the end Goon uploads his model … Continue reading
Tag Archives: Blender
Next up – how to get in and out of edit mode, and also some recommendations for setting up your Blender in the Preferences menu.
Continue readingNow we’re getting somewhere. I’ve recently created objects with the standard “primitives” in Blender, so for me this is still review. It was still a struggle but eventually I produced the required lesson objects and got them uploaded into the … Continue reading
The next video in Goon’s series covers Object Mode tools. I’m going to try to speed up for these and spend less time looking for funny Blender memes to replace the “featured image.” BUT THEY ARE SO FUNNY… Ten or … Continue reading
The next video in Goon’s tutorial series goes over viewport navigation, whether using the gizmos in the upper right corner, or keyboard shortcuts. I have struggled in the past with some of these and with some shortcuts, they just don’t … Continue reading
The next video in Goon’s series goes over the #Blender user interface in a clear and logical manner. A lot of the time we tend to just jump into the middle of trying to make something in Blender without knowing … Continue reading
I’m going to watch every one of #BlenderGoon ‘s #Blender tutorials in order, because I keep getting frustrated by my lack of grounding in the fundamentals. Goon (Goonther Blackcinder) is a #SecondLife resident who teaches at #BlenderSchool inworld at (SLURL) … Continue reading
As of right now, no SDKs (Senra development kits for the new starter avatars) have been distributed, according to Patch Linden. We anticipate the updated versions of the bodies and heads to be released within a few weeks. In the … Continue reading
This is one of the best overviews of texture baking for Blender that I’ve ever seen. The baking system in Blender takes a lot of critiques for being unintuitive, hard to understand and error prone. In this article, I aim … Continue reading
I’ve noticed quite a few meshes in-world often have black lines on their textures, either on the edge of the mesh’s UV seams, during download, or… — Read on community.secondlife.com/forums/topic/419611-tutorial-texturing-your-meshes-without-having-black-lines-or-seams/ I struggle with unwrapping and texturing. So this is helpful. … Continue reading