I’ve noticed quite a few meshes in-world often have black lines on their textures, either on the edge of the mesh’s UV seams, during download, or… — Read on community.secondlife.com/forums/topic/419611-tutorial-texturing-your-meshes-without-having-black-lines-or-seams/ I struggle with unwrapping and texturing. So this is helpful. … Continue reading
Tag Archives: GIMP
I’m one of those “remaining users” that hates Cycles. When I see it mentioned on a help forum, I stop reading. When I watch a help video, I stop watching. Yet thanks to reading Blender site feeds, I’m tolerably familiar … Continue reading
This page will hold links to some of the tutorials I’ve found helpful, illuminating, or have bumbled across numerous times in search of answers. Also found here will be stuff relating to OpenSim, as it is useful to have a locally hosted OpenSim private grid as a test bed for uploading meshes and textures.
Continue readingSo, you want to learn more about how materials – that’s normal maps and specularity maps in addition to the regular textures, which will now be called “diffuse,” will work when Second Life enables the new features. http://www.youtube.com/watch?v=Q2H5m9qtGkQ Well, they’re … Continue reading
It’s hard to find a nice, antique-looking blog theme, whether to use on your own self-hosted blog, or on a hosted site like WordPress.com. I’ve cobbled together a few bits over the years, but needed something better to adapt in … Continue reading
Here I am, on my standalone grid Haleakaloha, which isn’t very interesting and isn’t open for visitors, and up until yesterday, it wasn’t working very well because of a texture-reloading bug. Also, I’ve been struggling with Blender again, trying to … Continue reading
I’ll be downloading some brushes from Obsidian Dawn shortly – it appears that they can be used with GIMP and she’s got some lovely ones for jewelry that can be used for my virtual creations. I’ll need to write a … Continue reading